- Alpha_Blend_Texture How to display transparent surfaces. - Base Just test the framework. - Bump_Mapping How to create normals maps & use dot3 textures generations. - Custom_Sound_Mixer How to mix sounds in real time. - Direct_Input Show how to use direct input. - Display_BMP How to display .bmp pictures. - Display_JPG How to display .jpg pictures (or any other types of pictures). - Display_TGA How to display .tga pictures. - Environment_Mapping_Texture How to use cube map textures. - Flat_Rendering Show the difference between GL_SMOOTH & GL_FLAT. - Fog Distance attenuations. - Hidden_Lines How to display non-filled inconvex objects correctly. - Horizontal_ScrollText How make horizontal scrolltexts with bitmap fonts. - Infinite_Light How to use an infinite lighting. - Light_And_colored_Texture How to use glColor on textured objects with a light source. - Lists_And_Glu_Primitives How to use compiled lists and primitive from glu32.dll. - Local_Light How to use a local lighting. - Move_Origin How to change the origin of a matrix. - Multi_Textures How to use several textures units. - Play_Sounds How to mix & play .wav files in realtime. - Render_To_Texture How to render a scene on a texture. - Scissor How to split the screen in several parts. - Simple_Object How to display an object with direct vertices functions. - Simple_Texture How to display a textured object. - Skybox_And_Camera How to create a skybox & setup a simple camera. - Specular_Material How to use shining material. - Sphere_Mapping_Texture How to use the builtin textures coordinates generation. - Spot_Light How to use spot lighting. - Sprites_Animations Animations & collisions of 2d sprites. - Sprites_Collisions How to make collisions between 2d sprites. - Text_2D How to display a text in 2d. - Text_3D How to display a text in 3d. - Text_Bitmap_2D How to display a text in 2d with bitmap fonts stored in textures. - Texture_Matrix How to rotate/translate/scale a texture used on an object. - Vertex_Array_And_WaveFront_Obj How to use vertex arrays and how to load wavefront 3d objects. --------------------------------------------------------- The archive is organized as follow: - Examples/* - Each example have it's own directory + 2 batch files. - Examples/Bin Contains the assembled executables files. - Examples/Common_Src Contains the framework & the support routine (such as pictures loading, etc). - Examples/Include Contains the translation into asm of the latest (?) opengl definitions to replace the opengl32.inc of masm32, they're mandatory for any serious opengl related work + some other ones. - Examples/Lib Contains the required static libraries. - Media Contains pictures & other misc. datas that'll be necessary for the examples to run. ------------------- The sourcecodes of each example have been reduced to the minimum & are structured as is: - Initialize: Make all necessary initializations. - Deinitialize Free allocated resources. - Update Perform any animations. - Draw Draw the stuff on screen. All the rest is located in the framework which deals with the handling of the windows & other details, i use several home made macros to make the things a little bit more compact.