Board Games Market size to grow by USD 2.56 billion | Market Research Insights Highlight Rapid Improvements in Content and Gameplay as Key Driver

New YorkAnd January 25 2022 /PRNewswire/ – According to the research report “Board Games Market by Product, Distribution Channel, and Geography – Forecasting and Analysis 2021-2025”, the market will witness a CAGR of 7.14% in 2021 at a CAGR of 7.30% during the forecast period. The report is broken down by product (tabletop, card and dice, and role playing), distribution channel (offline and online), and geography (EuropeAnd North Americaand APAC and MEA and South America).

Attractive Opportunities in Board Games Market by Product, Distribution Channel, and Geography - Forecast and Analysis 2021-2025

Attractive Opportunities in Board Games Market by Product, Distribution Channel, and Geography – Forecast and Analysis 2021-2025

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Board Games Market Report Covers the Following Areas:

Seller Insights

The board games market is segmented, and vendors use various organic and inorganic growth strategies to compete in the market. The report analyzes the competitive landscape of the market and provides information on several market vendors, including:

Find out more highlights about vendor growth strategies and their product offerings, Read a free sample report.

Geographical market analysis

Europe It will provide maximum growth opportunities in the board games market during the forecast period. According to our research report, the region will contribute to 34% The growth of the global market is expected to dominate the market until 2025. However, the market growth in this region will be slower From market growth in other regions.

FranceAnd Germanyand the United Kingdom are the main markets for board games in Europe. The demand for premium strategy-based board games has remained high in Europe over the past few years. Board games are a major source of entertainment for customers of all age groups. This will lead to the growth of the board game market in Europe during the forecast period.

Learn more about the geographical distribution of this market along with detailed analysis of the top regions. View our report snapshot

Major Sector Analysis

The backgammon segment will have significant growth in market share which will be significant during the forecast period. The demand for board games has risen rapidly over the past few years, mainly due to the increasing adoption of board games in gaming bars and cafes. In addition, the increasing influence of social media influencers and gaming specialists has led to new ways for game publishing sellers to promote and constructively publicize.

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Market Drivers and Key Challenges:

Rapid improvements in content and gameplay are some of the few major factors driving the growth of the board game market. Manufacturers focus on developing board games that are story-driven and offer immersive experiences. Moreover, classic board games are updated to meet the changing market demand. Licensing deals between board game developers and popular movie and TV franchises also allow the development of story arcs and character updates in board games.

The threat from alternative gaming platforms will hold back the board games market during the forecast period. Several mobile-based game offerings targeting gamers of different age groups have emerged. These apps provide superior engagement and immersive experience. It also offers easy access, enhanced graphics, and interactive content to attract and retain players at a high rate. Furthermore, most mobile games are offered for free, as game publishers can generate revenue from in-game advertising and other game items. PC and PC game publishers also offer game titles at competitive prices.

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Board Games Market Scope

Report coverage

details

page number

120

base year

2020

prediction period

2021-2025

Growth Momentum and CAGR

Accelerating at a compound annual growth rate of 7.30%

Market Growth 2021-2025

$2.56 billion

Market Structure, Market Structure

fragmented

Annual Growth (%)

7.14

Regional Analysis

Europe, North America, Asia Pacific, Middle East, Africa, South America

Market share performance

Europe with 34%

Main consuming countries

The United States, France, Germany, the United Kingdom, and China

Competitive scene

Leading companies, competitive strategies, scope of consumer participation

An overview of the main companies

Asmodee Holding, Atlas Games, Clementoni Spa and CMON Ltd. and Franckh-Kosmos Verlags-GmbH & Co. KG and Hasbro Inc. and Mattel Inc. and PD-Verlag GmbH & Co. KG, Ravensburger Group and The Goliath Games LLC

market dynamics

Key market analysis, market growth triggers and obstacles, analysis of fast-growing and slow-growing segments, analysis of COVID-19 impact, recovery and future consumer dynamics, market status analysis for forecast period

field of personalization

If our report doesn’t include the data you’re looking for, you can access our analysts and customize the segments.

about us:

Technavio is a global leader in technology research and consulting. Their research and analysis focus on emerging market trends and provide actionable insights to help companies identify market opportunities and develop effective strategies to improve their market positions. With over 500 dedicated analysts, Technavio’s reporting library consists of more than 17,000 reports and statistics, covering 800 technologies, spanning across 50 countries. Their client base consists of organizations of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in current and potential markets and to assess their competitive positions within changing market scenarios. .

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Technavio (PRNewsfoto / Technavio)

Technavio (PRNewsfoto / Technavio)

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